A game about sweeping floors of hostiles and defusing a bomb before the time runs out!

My thanks go out to Inkstain for helping me with level design and coding and Zhodholm for the cute art they provided for this game.

The font used for the timer was the 7 Segment Display font off of torinak.com. The key icons are from Xelu's Free Controller & Keyboard Prompts

TL;DR Manual:

  • WASD to move
  • Mouse to loock
  • LMB to shoot
  • R to reload
  • Clear each stage of hostiles and defuse the bomb within the time limit
  • Space or Enter to defuse when near the bomb
  • Finish by doing a Simon Says, Wiretap (cut the wires that DON'T appear when Checking), or removing the Fuse
  • Simon Says: It's Simon Says
  • Wiretap: Cut the wires that don't appear in the sequence when CHECKing
  • Remove the Fuse: Click-Drag the fuse (white L) out of the bomb, avoid touching the sides
  • Hostiles are dumb, use it to your advantage


Hello Operator. This field manual will brief you on the standard operating procedure during Operation: Sweep. Read it thoroughly to ensure mission success.

Deployment

To deploy, select one of the cover photos on the right. Read through the briefing, then hit "Deploy" to begin. The mission will begin immediately, so be prepared. You will gain intel of the operation site, hostile movement, the time you get to defuse the bomb, and the gear you will be deployed with.

Stage 1: Sweeping

The first stage of all operations will be sweeping the area of hostiles. This is crucial to ensure safe and uninterrupted defusal. Remember your training: Use WASD to stay on the move.

Use mouse-look to point at and then Left-Click to shoot at what you wanna shoot at. Remember your gear is heavy, so you will not immediately turn to what you want to shoot. Reload your weapon with R and swap weapons with 1 and 2.

The hostiles are rather simple. They will move wherever they hear shots, and move to investigate. They are all equipped with shotguns, so make sure to keep your distance or ambush them. They're fairly... simple minded, and have not much spatial awareness. Maybe it's their masks...

Remember that you can also shoot over some cover if you are close enough. It will help with some missions.

Stage 2: Defusing

After sweeping the floor of hostiles, you will have to defuse the bomb. Previous successful operations has given us insight into the inner workings of the bomb. There will be up to three challenges to be completed in order to defuse the bomb. To start defusing, move close to the bomb and press Space or Enter. Should the need ever arise, you can stop defusal by pressing ESC. Here are the challenges we have identified so far:

Simon Says:

Identified by a panel of 9 colored buttons. Once opened, they will light up in a specific sequence, 2 initially, and with each stage completed, an additional button will light up in the sequence. Press the buttons in the same sequence to complete a stage. Three sequences in total will have to be completed. Should you fail, you will start at stage 1 again with a new randomly generated sequence.

Wiretap:

Identified by colored wires aligned in a 2x4 grid. A button labeled "Check" will appear at the top. Press it to let an LED light up to the right. You will have to cut all the wires that do NOT appear in that sequence. You can only "Check" three times however, so pay close attention to the colors. Should you fail, all the wires will mend back together and a new light sequence will be generated.

Remove the Fuse:

Identified by a white shape inside the bomb's housing. Pull it out carefully out of the housing. Avoid making the fuse touch the casing to prevent a short circuit. Should the short happen however, the fuse will be set back into the casing. You can rotate the fuse with A and D and pull it out by dragging it out with Left-Click + Drag

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